//----------------------------------------------------------------------------- textures
#declare Pyramid_Texture_1 = 
 texture{ pigment{ color rgb <1.00, 0.87, 0.73>} // ~ LightWood
          finish { phong 1 reflection 0.00}
        } // end of texture
#declare Pyramid_Texture_2 = 
 texture{ pigment{ color rgb <1.00, 0.87, 0.73>} // ~ LightWood light
          finish { phong 1 reflection 0.00}
        } // end of texture
//---------------------------------------------------------------------------------------
#include "Pyramid_0.inc" 
//-------------------------------------------------------------------------------------// 
object{ Pyramid_0 ( 1.00, // half width at the top                                  
                    3.00, // half width at the base
                    3.00, // total height of the pyramid
                    8,    // number of steps
                    Pyramid_Texture_1, // pyramid texture in x and z
                    Pyramid_Texture_2  // pyramid texture in x and z
                 ) //------------------------------------------------------------------//
        scale <1,1,1>*1
        rotate<0,0,0> 
        translate<0.00,0.00, 0.00>}
//---------------------------------------------------------------------------------------
